这是本系列的第六篇笔记,涉及原课程第八课的内容(课程视频、课件)。这节课主要讲解了 Blinn-Phong 反射模型的高光、环境光部分,以及着色频率、实时渲染管线等。
继续阅读分类目录归档:技术读物
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SPF 格式与语法一览
GAMES101第七课笔记 - Blinn-Phong 反射模型(上)
GAMES101第五、六课笔记 - 光栅化与反走样
GAMES101第四课笔记 - MVP 变换
GAMES101第三课笔记 - 线性变换与齐次坐标
GAMES101第二课笔记 - 线代基础知识复习
本系列为闫令琪老师的《GAMES101-现代计算机图形学入门》课程笔记,或者说是一篇 cheatbook 也许更合适。这是系列第一篇,记录了第二课的内容:课程录像、课件。第二课还较为简单,基本都是线代基础知识的复习。
[Paper-Reading] CVPR2019-Action Recognition from Single Timestamp Supervision in Untrimmed Videos
Background
- Marking every start and end times of every actions instance is very expensive and hard to acquire, but action recognition needs more and more large datasets to improve the performance.
- Weak video-level supervision has been successfully exploited for recognition in untrimmed videos, however it's challenged when the number of different action instances in videos increases.